This tutorial was
written by Amber Howard on April 23, 2015. Any resemblances to other tutorials
are completely coincidental. Scripting and translating of this tutorial is
forbidden. Do not copy and paste this tutorial anywhere else on the internet. Please
link back to the main blog instead.
To
go with the tutorial I wrote earlier for scripting .JPG and .PNG tags, the
tutorial that I am going to do now will describe to you how to script animated
tags. I am going to include a lot of information that was found in the previous
tutorial, and elaborate on the different processes that are included to make
these stunning animated tags. Unlike with the previous tutorial where only two
scripts were required, in order to animate tags you will need at least four
scripts. A text script, an effect script, an animation script and a
merged/effect script. I will go into further details about the differences
between these scripts later.
To
begin, you will need a copy of PaintShop Pro. I used PSP X7, but any form of
the program will do for the majority of this tutorial. If you are going to make
the frame scripts on your own, then you will need a version of PSP that will
actually allow the script to be made. Unfortunately PSP X to X7 will not
support the creation of frame layer scripts. I use PSP9 for this.
You
will, obviously, need a copy of Jasc Animation Shop for this as well. There may
be other programs that you can use with this tutorial, but this is the one that
I am most familiar with.
Finally,
you will need a copy of the TJP-MakeTags main script file by Julie Stenning,
which can be downloaded here. This is the most widely used script file for
scripting tags, and is very easy to use once the system has been run through a
few times and becomes somewhat of a normal process. There are several Yahoo
groups out there that can help with scripting as well, please feel free to
check them out. The most popular group is Scripting 101, which offers help and
tutorials similar to the one that I am writing for you today.
If
you have followed my previous tutorial, or already know how to script, please
skip the following portion and resume reading this tutorial at the ***GIF SET
UP*** marker. Thank you.
Now,
before we even begin making a tag, we should set up our folder structure for
scripting. For ease of location and not using too many resources on your
computer or pushing your PSP program to its limits, it is easier to have most
(if not all) of the required folders in one location. The easiest location to
remember is in your PSP documents folder.
Depending
on which version of the program you are running, it could be listed in a few
different ways, but it will always be in your My Documents folder. Newer
versions of PSP have the folders we are looking for within the folder tree of
My Documents/Corel PaintShop Pro/PSP#/. So, for example if you are running the
X7 version of PSP, the tree would look like this: My Documents/Corel PaintShop
Pro/17.0/.
Older
versions may be contained in My Documents/My PSP Files. Either way you are
looking for the folders titled Scripts-Restricted and Scripts-Trusted. These
two folders are going to be the life-line of your scripts. The magic will
happen almost entirely within these folders, which is why it is easiest to do
the pre-tag setup in these locations.
For
now, we are going to focus on the Scripts-Trusted folder. When this folder is
opened, it should be completely empty if you haven’t scripted before. This is a
good thing. Once in this location, you are going to want to create two new
folders by either clicking the New Folder button on the top of Windows Explorer,
or by right clicking in the blank space and then choosing New/Folder from the
menu that appears.
The
first folder that you are going to want to create should be titled Scripts.
This is where the main script file for each tag that you are going to make will
be held. It will keep all of your main scripts together in one easy to locate
and easy to edit location, which will help once we actually go to start setting
up the main script files.
The
second folder that you are going to want to create should be titled Tags. This
is where the blank tags that you make will be held. Again, it will keep them
all in one easy to locate and edit location which will help for the general
ease of scripting once we get to setting up the main script file.
Once
you have the two new folders created, you are going to want to create a .txt
file within the Scripts-Trusted folder. This file will contain the list of
names that you wish to be scripted onto your tag. The easiest way to create one
of these files is to right click in the blank space of the folder and then
choose New/Text Document from the menu that appears. When it comes to the list
of names that you are writing out, there are only a few rules to remember:
1. All
names must be located on their own line. If you create a listing of names on
the same line, with commas to separate them, the script will read it as one
name instead of many names. The basic setup for a name list would look
something like this:
Name
One
Name
Two
Name
Three.
2. Spaces
are allowed and there are no limits to the number of characters that a name can
have. The only limitation comes from the font and font size that you use on the
tag. So remember to make sure that your name list is compatible with the font
you choose and the space you have to work with. JoBobEllaRulZ! would look great
on a tag, but if there isn’t enough space for it to fit, and the font doesn’t
support special characters then the results may not be as pretty as you are
intending them to be.
3. There
are no limits to the number of names that you can put on your list. As long as
there is something there, the script will run. One name, fifty names, two
hundred names, the length of the list is up to you and your computer. Please be
aware that overly long scripts can make your PSP program crash!
The
last folder that you will create is a folder to house the completed tags once
the main script file has been run. I usually save this file to my Desktop, so
that PSP does not get it confused with the other files. It can be placed
anywhere on your computer, I do believe, but the Desktop is usually the easiest
to locate and remember.
***GIF
SET UP***
Unlike
the previous tutorial where we only needed three folders in our structure,
scripting for animated tags requires four folders. This fourth folder can be
placed anywhere on your computer. I usually place mine on the Desktop as well,
for ease of locating between programs. This folder can simply be named GIFs,
which will be where the main script will save the files to transfer over to
Animation Shop. By saving them to a separate folder, there is a lesser chance
that you will run into having an issue with file names and overwriting of tags.
***GIF
SET UP***
When
your file structure setup is complete, we can then move on to the actual
scripting process. The above steps will not change no matter how many tags
scripts you write. Once you have completed the above, you are done with those
steps entirely, unless you wish to add or remove names from your list. The
below processes will be the ones that are repeated for each script, so if you
need a break, take one.
Back?
Okay, good. If you have followed the previous tutorial, or already know how to
script, please skip the following portion of the tutorial and move on to the
section labeled ***Setting up the Layers***. Thank you.
A
good rule of thumb when it comes to scripting is to make sure that your Scripts
palette in PSP is always available to you. If you cannot see it on your screen,
make sure to go to View-Toolbars-Script and move the newly visible palette to a
spot on your window to anchor it there. Mine is set up to look like the image
below, and I have circled the Script palette in red. Depending on your version
of PSP, it may look different when it comes to the shape/color of the buttons,
but nearly all of the Script palettes are the same when it comes to the layout.
First
you have the drop down menu that allows you to choose the script file that you
wish to run. Ignore this for now. Then, usually, you will have the Run Selected
Script button, the Run Multiple Scripts button, the Edit Selected Script button
(which I will talk more about later), the Toggle Execution Mode button, the Run
Script button, and then the Stop Script, Start Script Recording, Pause Script,
Cancel Script Recording, and Save Script Recording Buttons.
Out
of this huge list of buttons, the ones to familiarize yourself with are the
drop down menu, the Run Selected Script, Edit Selected Script, Start Script
Recording, Cancel Script Recording and Save Script Recording buttons. They are
the ones that you will use the most.
***Setting
Up the Layers***
Once
you have completed your tag with its frames and elements and what have you in
place and you have cropped away excess canvas, consider how you are going to
set up for your animation. Is a tube going to be in front of the animation? Is
the animation going to cover everything? Whatever you are going to do, do it. Using
Animation Shop, make sure that your tag with the animation is set up just how
you want it. At this point, everything should be on the tag except for the
name. This includes the copyright information unless the animation would cover
the copyrights. This is something that can be added to the tag later if need be.
Once
you have your tag in animation shop situated the way that you would like to see
it, make sure to highlight all of the layers in your animation. Now, go to
File-Save Frames As. This will pop open a save window as exampled below. Change
the file name to suit your tag, such as PUTTAGANI1. Make sure that the check
box next to ‘Save frames as layers’ is checked and that the file type to save
is set to .PSP for Paint Shop Pro Image. This will assure that the file that
you save can be opened in PSP again, and will have the proper amount of layers
required for the animation.
If
your file is correct, save it as a .pspimage in your Scripts-Trusted/Tags
folder. In this you are effectively creating what is called a “blank,” which is
a completely finished tag with no name on it. DO NOT share this file with anyone as it is against every
company’s TOU to do so!
***Setting
Up the Layers***
Now
it is time to add your name to your tag. If you have followed the previous
tutorial, or already know how to do this step, please skip the following
portion and resume reading at the ***Name Effect Layers*** section. Thank you.
The
easiest way to go about making sure that you have enough space for all of the
names on your list is to use the longest name on your list as the script
creator. So, for example, if you have a list of names that include Amber,
Kelly, Susan, and JoBobEllaRulZ! on it, then when you type out your name on
your tag, you will use JoBobEllaRulZ! since it is the longest. DO NOT convert
to raster layer just yet.
Make
sure you are happy with the font that you’ve chosen, the color, the placement,
everything about the name. Make doubly sure that if there are any letters like
‘y, g, or q’ that hang down that they won’t be hanging off canvas, and that
none of your names are too close to any of the edges of the canvas. If you’re
done with your name layer, then get ready to create your first required script.
In the Script palette, click on the Start Script Recording button. From that
point until you save the script, everything that you do in PSP will be
recorded, which is why it is a good rule of thumb to make sure everything is
settled before you record. What does this specific script record for you? The
font you used, the size of the font, the color of the font, and the placement
of the font.
Once
you have hit the Start Script Recording button, make sure your text tool is
active, and edit your name layer. Retype the name out once more, and then apply
the text, and convert to raster layer. If you are going to make sure that the
name you put on the tag is centered, do so before converting the text to raster
by going to Objects – Align – Center Horizontally/Vertically, what have you. Then
you can convert it to raster layer. This will make sure that when you run the
final script that the centering does not throw off your effects script and make
it faulty.
When
you are done with that, click the Save Script Recording button. It will pop
open a new window in which you choose the name of your script and where it is
placed. Make sure that this text script goes into your Scripts-Restricted
folder for proper use by the program. Also make sure to name the script
properly. For example, if the tag you are creating has the name of PUTTAG1, a
good rule of thumb to follow would be to name the text script ‘puttag1text’ so
that you can differentiate from the other scripts in your file.
Now,
your text script is almost done! Choose the script that you just made from the
drop down menu on your Script palette, and then click the Edit Selected Script
button. This will pop open another menu that looks like this:
I
have circled the button you will want to hit in red. The Text Editor button
will pop open Notepad on your computer so that you can edit the script that you
just made. In this new file there are only two things that we need to change.
Read through the document (it isn’t very far down) to locate the def
Do(Environment) : tag within your script. Hit enter once and then place the
following text in the new lines that you have created with the exact spacing as
in the example picture to follow:
Results = App.Do(Environment,
'ReturnLayerProperties')
TagName = Results['General']['Name']
Once
you have done that, continue to scroll down your document. You’ll be able to
see the font name that you used, the font size, and a bunch of scripting. The
part of the document that you are going to be looking for is under the
Characters setting. It will be noticed easily as it has the name that you typed
out when you created the script. As you can see by the example below, I speak
fluent typo-ese. Now, you will want to change this string to the following: 'Characters':
TagName,. This will force the script to read the list of names that you wrote
out earlier and run those names instead of scripting the characters previously
written in the script.
Save
and you are done with the first required script! You can close this file now,
and return to PSP. It is now time to write out your first effects script. A
good rule of thumb would be to actually run yourself through creating the
effects first so you know what you are doing, write them down or remember them,
erase all of the effects, and THEN write your script so there are no mistakes.
Remember, once you hit the Start Script Recording button, PSP will record
everything that you do in the program.
Once
you are confident in how the effects look, return to a normal raster layer and
prepare yourself to write your effect script. Hit Start Script Recording, and
then carefully repeat all of the effects that you are going to create. The
script will record each plugin and effect that you use, remember the exact
settings that you used, and in which order you placed the effect.
***Name
Effect Layers***.
When
it comes to animated tags, make sure that you do NOT merge your name layer in
with the rest of your tag. It should be contained in its own layer entirely so
that it can be duplicated and moved around with a frame layer script. If you
have duplicated your name layer at all to place different effects on different
layers, make sure the final step of your effect script is merging the name
layers all into one basic layer. That should leave your layer palette with only
the name layer and the tag layer.
Finished
with your effect writing? Click the Save Script Recording button, and save once
again to the Scripts-Restricted folder. Again, make sure the name that you save
as reflects the tag you are making. For example, since we are working on the
PUTTAG1 blank, then the script recording would be saved as puttag1effs1. Or something
similar to signify that this is the first of the two effect layer scripts
required for animated tags.
***Name
Effect Layers***
Like
before, we have a little bit of editing to do in the created script file.
Choose the new script from the drop down menu and then click the Edit Selected
Script button. It will either pop up the same menu as before where you click
the Text Editor button, or it will pop open a Notepad document for you. Depending
on how many effects that are contained in the script, this edit can be easy or
it could be time consuming. As you scroll through the document, you will be
able to see all of the effects listed out in order of operations. What you are
going to look to change is the ExecutionMode part of each effect listing. A
freshly created script may have them listed as either Interactive or Default.
You want to change all of these to Silent, that way when you run the finalized
script, it won’t have fifty-billion pop-ups for every single effect for every
single name on every single tag that you make. It will run them silently, with
the settings that were already in place at the time of recording. An example of
how it should look can be found below:
Once
you are done setting all of the effects to Silent, you can save the text
document and close it. Now we will begin working on the more difficult aspect
of scripting animated tags. If you have followed the tutorial this far, you now
have a script for your text and a script for your effects. It is time to make a
script for the number of layers that is needed for your animation. These
scripts can be called the ‘animation’ script, or as I save them the # ani
script. For this tutorial we will be making a basic three-frame animation.
Please remember that these scripts cannot be properly created in the X to X7
versions of PSP. PSP9 is by far the best version to use for these scripts, if
you have it available. If you don’t have a version available for use (or just
want the scripts themselves), I’ve included the animation scripts that I’ve
created for 2 frames to 25 frames in a handy dandy zip file that you can
download here.
If
you downloaded the zip file of scripts, please skip the following portion of
the tutorial. Simply unzip the files into your PSP’s Scripts-Restricted folder
and then resume reading at the ***Merged/Effect Script*** section.
To
begin creating your animation script, open up a blank or white filled 300x300
pixel canvas in PSP9. The space you need isn’t very big at all. Once you have
it open, duplicate the background layer so that you have the total amount of
frames that your animation has. For the example, we’re making a 3 frame
animation, so you would duplicate the background twice for a total of three
layers.
Next,
grab your text tool and write a single word on the canvas. It doesn’t matter
what it is. I usually write TEST out in all capitals. Convert this to raster
layer, rename it WORD, and then we’re ready to begin writing the script. Click
the Start Script Recording button, and then duplicate the word layer twice.
Very carefully arrange the layers so that your layer palette looks like this:
Copy
of WORD (2)
Copy
of Background (2)
Copy
of WORD
Copy
of Background
WORD
Background
Once
you have that done, carefully merge each set of layers together so that you are
merging the Word layer into the Background layer, and are left with the three
Background layers when you are finished. Click the Save Recorded Script button,
and save the script as ‘3 frame ani’ in the Scripts-Restricted folder. You will
have to move it from the PSP9 folder to your versions Scripts-Restricted
folder, and then you are done!
***Merged/Effect
Script***
With
your animated scripts in hand, that leaves one required script left before we
can focus on the main script its self. The last script that we will make
combines the effect script that was made earlier, and the animation script into
one script that can actually be run properly. A good rule of thumb would be to
run each of the scripts separately to make sure they work before you try
combining the scripts together.
There
is a very easy way to test out your animation script. If you did not include
your copyright when creating the blank tag, add your copyright information now.
Once you are happy with the placement of it, convert the text to raster layer,
and then choose the appropriate animation file from the drop down menu in the
Script palette. Click the Run Selected Script button with your copyright layer
active, and watch the magic happen as the layers are duplicated to the proper
number of layers, moved into position on the layer palette and then merged into
your blank for you. Then resave your blank with the copyright information
added. Easy, right?
To
test out your effect script, choose your text script from the drop down menu in
the Script palette and then click the Run Selected Script button. This will
create a new text layer with the font settings you created the script with and
convert it to raster layer for you. Now, you can choose your effect script from
the drop down menu and then run it as well to make sure that your effect script
works properly. You can delete this layer when you are finished, or you can
simply back up a few steps to the creation of the new text layer and use it for
the next step.
Once
you have a raster text layer on your layer palette, you’re going to click the
Start Script Recording button. If you had tested your effect script, it should
already be selected in the drop down menu of the Script palette. If it is not,
then the first step would be to select the effect script that you created. Then
click the Run Selected Script button. Do not save yet. Next, select the proper
animation script from the drop down menu in your Script palette, and once again
click the Run Selected Script button. This will run the animation script to
duplicate, layer, and merge your text layer into your blank. Once it has
finished running, you can click the Save Recorded Script button. Save the
script in accordance to whichever blank you are using. So, this script would be
saved as puttag1effs, to signify that this script is the one that will be used
in the main script file.
Congratulations,
you now have the three required scripts to make an animated tag with! These
include the text script, the effects1 script (your effects script) and the
effects script (your merged/effects script,) which were mentioned at the
beginning of this tutorial. I will now walk you through how to set up the main
script file.
Open
the TJP-MakeTags file that you downloaded earlier. Inside of it you will find
the main script writings. Scroll through the document until you find the Set
Global Variables section of the script. This is the portion of the script that
you will always focus on when it comes to writing the main script for each of
your tags. Each main file will be different depending on the tag you are
working with. So, using the PUTTAG1 example again, let’s set up the final
script!
The
first thing that you are going to want to change under the Global Variables is
the strListofNamesFile setting. At the start it is listed as strListofNamesFile
= r''. You are going to modify this string with the address of your names text
document which should be saved in your Scripts-Trusted folder. So, open up
Windows Explorer once again, and travel through the tree to get the exact
address of your file. It would look something similar to this:
C:\Users\YourName\Documents\Corel
PaintShop Pro\17.0\Scripts-Trusted\nameslist.txt
So,
this is what the string would look like when you have located your text
document and input the address:
strListofNamesFile
= r'C:\Users\YourName\Documents\Corel PaintShop Pro\17.0\Scripts-Trusted\nameslist.txt'
The
next string that you are going to edit is right beneath that, known as the
TagTemplate string. This will be the address of the blank that you made
earlier, found in your Scripts-Trusted/Tags folder. Once you have the exact
address of your blank, input it into the string so that when you have finished
it looks similar to this:
strTemplateFileName
= r'C:\Users\YourName\Documents\CorelPaintShopPro\17.0\Scripts-Trusted\Tags\PUTTAG1.pspimage'
The
next step is completely optional, but I find that it helps a lot when making
multiple sets of animated tags. You can set the File Prefix string to add
wording to the beginning of your saved file. So, for example, if you wanted to
you could fill in that string with ‘1-’ and it will then force the script to
name the final tags 1-Amber or whatever the names on your list are. Say you
were going to run a second animated script before moving to animation shop,
then the second main script that you wrote up would have a ‘2-’ label on it. This
will make sure that every time you run a main tag script for an animated tag,
it doesn’t try to say that the tags are already made. They’ll have individual labels
based on the name of whatever tag you are making. Nifty, right? Right!
The
next string that you have to modify is the strTagScriptFile1 file extension.
What you will edit this string to include is the text script that you created
earlier. For this example, it would look something similar to this:
strTagScriptFile1
= 'puttag1text'
Similarly,
the next string that you will edit is the strTagScriptFile2 file extension.
What you will edit this string to include is the merged/effect script that you
created earlier. ABSOLUTELY make sure that the extension you use in this string
is the merged/effect script. If you use the effects script, and not the merged/effect
script, then you will end up with a layer that is just the name with the
effects that isn’t merged into the animation layers as it should be. For this example, it would look something
similar to this:
strTagScriptFile2
= 'puttag1effs'
Next,
you will set the file format that your tag is going to be saved in. For
animated tags, you will always set this option to 3 for PSP & (Animation
Shop.) It will save the files in a format that is compatible with Animation
Shop which will come in handy. Once you have set your file format, then you can
move on. File compression depends on your own personal style, and the case font
option depends on your name list. I make separate lists with mixed case, lower
case and upper case names so I don’t have to mess with that option.
The
very last thing that you need to edit in this file is the path directory to
where the tags will be saved into. This would be the GIFS folder that you
created in your folder structure set up. So, for example, if you placed the
folder on your desktop it would look something like this:
strSaveDir
= r'C:\Users\YourName\Desktop\GIFS’
Once you
have all of your strings completed, save this file into your
Scripts-Trusted/Scripts folder. The name that you save it as will depend on the
blank you are working on, so for this example, the final script would most
likely be saved as PUT Tag1 Ani Script, or something similar.
If you
have followed everything up to this point, it is time to see your script in
action! Back in PSP, choose the script you just created from the drop down menu
in the Script palette. Once you have it selected in the menu, then choose the
Run Selected Script button. If everything is set up correctly, then it will pop
open a menu with the name of your blank already filled in. Click okay. It will
ask you if you want to run the script with the settings chosen, click okay.
Again, if everything is set up correctly, then the script will begin to run
through the list of names that you created earlier. Once it is finished, it
will pop up that it’s finished, and then we move onto the final step.
Make
Animation Shop active again, and choose Open from the menu. Navigate to find
your GIFS folder on the desktop, and inside should be all of the files that
your script just created. Select and open them. You can now view your animation
to make sure it is correct, and that everything is supposed to be where it is
supposed to be. From there you can fiddle with the frame settings to fit the
animation you used, and then save the files as normally. Ta-da! You have
created your first scripted animation tag. Congratulations!
If your
script did not run correctly, or it threw up an error of some sorts, go back to
double check that there were no typos in your editing, and that everything is
labeled as it should be. If you get to the final step and see that the name
wasn’t properly merged into the frames like it was supposed to be, go back and
make sure that you used the proper script in your main file. Feel free to
e-mail me at anoblivioncreation@gmail.com or ping me on Facebook if you have
any questions!





Thx hun, got it bookmarked and try this out asap!! <3
ReplyDeleteThank you -- Never scripted before yet this gives me hope!!!!
ReplyDelete